Rusty Hearts announces Requiem

Perfect World Entertainment has announced its next major update for Rusty Hearts, Requiem.

Requiem will introduce new storylines and lore as the game expands and raises the level cap. The update will introduce a new Hub World, the Training Camp,a new raid dungeon (an instance designed for 8 players) called The Altar, four new dungeons (Opera House, Catwalks, Gallery, and Ramparts), new enemies, over 200 new skills, and dozens of new weapons.

Perfect World also publishes Jade Dynasty and Forsaken World.

Rusty Hearts: Requiem Screenshots

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Highlights from Requiem

-Natasha makes her first appearance in Rusty Hearts lore and becomes an integral part of the team

-Fluffy wreaks havoc in his monstrous return after a brief glimpse in the prologue/tutorial

-Frantz search for his lost love Amelia heats up

-Gerald continues his twisted and demented ways as he creates an alliance with Cipher to acquire more power

-The Golden Seal team investigates the Opera House in an effort to locate the enigmatic power source brining all the marionettes to life.

-The team’s investigation brings them to uncharted depths of the theater where they encounter one of the biggest enemies ever seen.

New Features

New Cash Shop Character- Wrap your hands around the sexy, yet deadly, Roselle Vergerius
New Level Cap- Continue the fight as you reach new heights and level higher than ever before

New Items- Scores of new items to use for crafting, forging and progression
New Hub World- Explorer the lush forest-like Training Camp and gain access to dungeons, skill masters and townspeople

Raid Dungeon- All new dungeon mode where you and 7 friends (8 players total) can create an “Expedition” and attempt to rise to the top on an all new dungeon. Thwart onslaught of enemies while you navigate the multi-tiered dungeon.
The Altar- The Altar of Margoras is viral cesspool of dark energy created by the Gatekeeper of chaos and destruction. Face enemies from all dungeons as they plot against you in mass. Hordes of enemies will overwhelm you in an exercise of attrition. Build up your “Expedition” as you’ll need all the help you can get.

New Dungeons- Four new and rich dungeons
Opera House- Robust acoustics, perfect sound insulation and throngs of minions, the Opera House is the first dungeon available as you enter the Training Camp and it’ll having you screaming in falsetto. Welcome to Cirque De La Mort, or Circus of Death. The clowns, marionettes and vocalists residing in this abandoned Opera House are no laughing matter. Fight your way through a variety of new foes and encounter the graceful thespian boss, Baron.
Catwalks- Think you’re too sexy for Catwalks? Think again! The Golden Seal team will have to navigate their way through the dangerous wing of the Opera House and encounter Nobleman, Knights, Bishops and more. Don’t think just because you’re traversing the catwalks that you’ll be stuck in the rafters; rumor has it there is a secret underground lair filled with mysterious and gargantuan monsters.
Gallery- As a haven for art connoisseurs the gallery is known for immaculate and awe inspiring masterpieces. Unfortunately you’ll find more than just impressionism, pointillism or cubism in this gallery… Watch out for Eel-lusionists, Templars, Prankers and the egomaniacal dungeon boss, Joker, as you get a massive dose of surrealism.
Ramparts- As a heavily fortified embankment this stone fort stands between you and the fire-breathing bull, Chimera. One does not simply walk in to Ramparts; you will need to brawl your way in to the castle’s stone defenses to defeat Gargoyles, Lion Statues, Grave Keepers and Fallen Wizards.

New Enemies- New dungeons bring some of the most unique enemies since the early release of Rusty Hearts. Each new dungeon contains a never-before-seen set of monsters as well as massive dungeon specific bosses

Devastating New Skills- Over 200 new and upgraded skills to master from levels 39-45 including:


Frantz and Roselle-
Dark Wave, Genocide, and Curse of Blood
Angela- Blade of Fury, Fire Field, and Wall of Fire
Tude and Meilin- Effect Immunity, Wolf Spirit, and Shadow Wolf
Natasha- Rain of Lead, Shrapnel Cyclone, and Escape Blast
New Weapons- Dozens of savage new weapons including new drops from the Alter Raid dungeon
Frantz/Roselle- Courageous Anathema and Wild Bone Cracker
Angela- Bewitching Eradicator and Vigorous Fracture
Tude/Meilin- Assault Splitter and Elvish Destroyer
Natasha- Elvish Lightning and Vile Thunder

What League of Legends thought me about MMORPGs

In a word, simplicity. There’s something to be said about a game where the characters have only five abilities, one being passive, yet still provide layers of complexity and strategy.

The reason League of Legends is able to accomplish this is through their skill trees, rune system and item store, which allow players to completely customize each character without adding additional abilities. While players can spend hours tweaking their stats, when they get into the actual game it becomes very simple.

When comparing it to my character in Star Wars: The Old Republic, I have two hot bars filled with 24 abilities, then an additional two side bars with another 18 or so abilities, buffs, items and skills. I can’t remember the last time I played a MMORPG  where I had so many abilities as SWTOR. Full disclosure the only other two MMORPGs I played to the level cap were LoTRO and Warhammer Online, neither of which, from what I remember, came anywhere near SWTOR.

However I have played dozens of other MMO games to mid level and I can’t recall  filling up my hotbars by mid game in any of them. In comparison I had filled my two bottom bars and nearly another full side bar before I hit level 25. Then let’s not forget a fifth hotbar for companions.

However there’s a certain complexity that is expected when playing a MMORPG, much more than a MOBA game like League of Legends, but when is enough enough? Do we really need 40 abilities and items to select from while in combat?  Seems like overkill to me and while I don’t expect or even want a MMORPG with only 5 abilities, it wouldn’t hurt for MMO developers to take a look at what RiotGames is doing with League of Legends and perhaps simplify some things.

What do you think? Are MMO games going to far with the amount of skills and abilities players have access to or do you enjoy the complexity of it?

Get your filthy 50′s out of my Warzone!

Game Update 1.1 not only brought a new Flashpoint into Star Was: The Old Republic, it also allowed Bioware to respond to player concerns regarding PvP by placing level 50 characters into their own bracket for warzones.

For the most part the bolster system did a good job of levelling the playing field in warzones however it did not account for the expertise stat found on level 50 PvP gear. Higher level players already had access to a complete skill tree and set of abilities, it may have been a mistake to give them a gear advantage (even if only a slight advantage).

As a mid-level character, getting face rolled by full teams of 50′s in all PvP gear was  getting frustrating enough never mind being a fresh level 10 character hoping to try PvP out only to get obliterated. The barrier to entry was increasing with each new level 50 queuing for warzones and it was starting to get slightly out of hand.

On the other hand the inclusion of level 50 brackets has caused problems for some level 50 players on low population servers, leaving them with potentially lengthy queue times just to get into a match against anyone. As far as I can tell from chatting with a few people, the gear gap issue is also still an issue for fresh level 50s going up against better equipped characters. The RNG system behind loot bags probably is not helping this situation either with some players failing to receive a token for PvP gear despite purchasing a LOT of bags.

What’s your opinion?

Are you enjoying the lack of level 50 characters in your warzones? Or do you miss the challenge of taking on a vastly superior opposing force?

Let us know in the comments.

MicroVolts releases Knox Pow Wow update

Today brings a special new update for MicroVolts players who love the character Knox.

The update centers around Knox, a popular character who gains two new outfits – Chief and Warrior, both designed after Native American garb. A new map, called “Bitmap,” has also made its debut, offering players the chance to play in a space designed after the developer’s office. The Capsule Machine has also been updated to offer new Katana melee weapons, three new rare rifles, and a new costume set for Pandora.

MicroVolts is published by Rock Hippo Productions, which also publishes Brawl Busters.

MicroVolts – Knox Pow Wow & Bitmap Screenshots:

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POW! MICROVOLTS LAUNCHES THE ALL-NEW KNOX POW WOW UPDATE

Players Will Discover New Parts For The Hip Hop Action Figure Knox, A New “Bitmap” Map, Trailer, And Much More

Markham, Canada – January 26, 2012 – Rock Hippo Productions Ltd. announced today the launch of its Knox Pow Wow update for the popular cartoon style third-person shooter, MicroVolts. This latest update features exciting new parts for the hip hop action figure, Knox, plus a peek inside the developers’ office with the new map: “Bitmap”! MicroVolts’ new trailer and screenshots highlight these exciting updates to the game and players can visit www.MicroVolts.com for all the details!

Knox, a super poseable hip hop action figure, uses his street smarts and heavy build to defend himself in the toy battlegrounds. As a constant jokester, comic relief is always a part of his gameplay but with Knox’s tough exterior comes a heart of gold. This new update centers around this favorite MicroVolts character and features all-new Chief and Warrior costume sets inspired by traditional Native American outfits! Players can also get excited about the new Katana melee weapons as well as the three new rare rifles and a brand new costume set for Pandora, all of which are available exclusively in MicroVolts’ Capsule Machine!

Another cool component of the update is the new map, “Bitmap”, based on the developers’ actual office space! This challenging new battlefield takes place on top of office desks, behind computer screens and various other office supplies. Players can finally become part of the developers’ world as they fend off enemies to reign supreme in this ultimate toy battle!

“Knox is a MicroVolts fan favorite, and players are going to love the new parts for this street wise, super flexible figure that always keeps his fans and opponents in stitches,” said Howard He, President and CEO of Rock Hippo Productions. “MicroVolters are like one big family so it’s also fun that they can now get a sneak peek into the developers’ office in the new “Bitmap” map.”

Players can get a glimpse of what’s in store with the latest trailer and screenshots featuring the Knox Pow Wow in full effect. Visit www.MicroVolts.com for all the details.

Wedding system announced for Luvinia

Luvinia Online players will be able to share their in-game relationships in a new way with weddings, a new feature being released after Valentine’s Day. This special system will let players tie the knot, and enjoy a special wedding celebration with friends.

One of the game’s first weddings will be between GM_Refresh and GM_Mokobonbon, who will be posting in a daily wedding journal to track their wedding preparations and planning. Luvinia will also be giving away a wedding package in their special SHARE THE LUV promotion, which will run until Valentine’s Day.

For more information about the wedding system, check out MMOHut’s exclusive interview with GM_Refresh!

luvinia-wedding

Luvinia Online Gameplay Screenshot

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Luvinia Announces Weddings for Valentines

Fall In Love & Live Happily Ever After in the Land of Savejela

SAN FRANCISCO – January 26, 2012 – Following a spectacularly romantic Valentine’s Day in the fairytale world of Luvinia, a beautiful, brand new fantasy free-to-play MMORPG, players will be able to tie-the-knot and invite friends and family to breathtaking wedding celebrations. Now players can meet their soulmate, quest and craft together, battle and romance, then give their heart over in grand spectacle.

“We’re thrilled to offer the unique experience of marriage to our players” said Philip Yun, CEO of Outspark. “Our flagship franchise Fiesta was one of the first MMORPGs to introduce the marriage system and we know how interesting things can get when relationships are allowed to deepen in the game. Many thanks to developer Shanda Games for bringing this special feature to Luvinia fans.”
One of the first weddings will be for GM_Refresh and GM_Mokobonbon, favorites of the Luvinia community. Follow them as they post all the excitement of planning for the big day in their wedding journal weekdays 4pm PT on Facebook (www.facebook.com/outsparkluvinia), Twitter (www.twitter.com/#/luviniagame), and in the Forums (www.outspark.com/forums/forumdisplay.php?f=426).
For those seeking to win a dream wedding for themselves, or to gift to friends, Luvinia is giving away an extraordinary wedding package complete with cake, confetti, venue, decorations, wedding rings, attire and fireworks to the top referrer of the SHARE THE LUV promotion from now until Valentine’s Day. Promotion details and the free game download are available on the Luvinia website at luvinia.outspark.com.

Rosh Online introduces new maps

Rosh Online has opened up new content today in an update that introduces two new maps and a raised level cap.

Players will find that the level cap has been raised to 65, up ten levels from the previous cap of 55. Two new maps are also released today. Lupinel Chapel Catacomb is designed for players level 56 and above, while the first two floors of Sentryheil Tower are available at level 61. Enchanting has also been expanded, along with the introduction of new items in  the premium item shop.

Rosh Online is published by Ignited Games, which also publishes Wind Slayer 2 and  DarkEden.

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Rosh Online Gameplay Screenshot

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Daunting New Challenges Hit Rosh Online: The Return of Karos

Action-adventure MMORPG expands with new maps, enemies and increased level cap

EL SEGUNDO, Calif. - Jan. 26, 2012 – The fight for the fate of Asmara continues as free-to-play Rosh Online: The Return of Karos sees its first major content update. Brave warriors can now grow even stronger as the game’s level cap increases from 55 to 65, opening two new maps – Lupinel Chapel Catacomb and the first two floors of Sentryheil Tower – to experienced combatants in Ignited Games’ combat-action massively multiplayer online role-playing game (MMORPG).

Seasoned veterans seeking even greater challenges will find daunting quests and nightmarish boss monsters in the new maps. Lupinel Chapel Catacomb is open to players who reach level 56, while the first two floors of Sentryheil Tower are only accessible to players at level 61 and above. To aid these brave combatants, Ignited Games added a variety of new options for enchanting items and also expanded the game’s premium item shop with a host of new gear – such as a traditional Chinese outfit, in celebration of the new Lunar year.

In Rosh Online: The Return of Karos, players fight their way through quests, guild clashes, large-scale PvP action and castle sieges to bring peace to the fantasy world of Asmara. In addition to the traditional experience-point-based leveling system, Rosh Online features the Fletta system, which can be used to increase stats, give buffs, buy resources and enchant items. Furthermore, open world PvP adds a morality system to the game, providing an even deeper level of customization for online gamers.

Interested players can download the game for free at the official web page. They also can join the Rosh Online community for more information and gain sneak peeks into the game on the official Facebook page.

Project Blackout introduces new map

Players of Project Blackout can now play on a new map: Machu Picchu.

Machu Picchu, designed after the Incan ruins of the real world, is created specifically for deathmatch modes. Featuring slopes and walls that offer plenty of tactical choices, players can fight for the hidden missiles being developed in the ruins by Aegis Inc.

To celebrate the new map, players will get a bonus 30% to experience until Wednesday, February 8, 8 pm Eastern (5pm Pacific).

Project Blackout is published by SG Interactive, which also publishes Trickster Online and Grand Chase.

projectblackout_machupicchu

Machu Picchu

Project Blackout Gameplay Screenshot

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Project Blackout Rolls Out New Deathmatch Map: Machu Picchu

Irvine, Calif. – Jan. 25, 2012 -Project Blackout, the fast-paced massively multiplayer online first-person shooter from SG Interactive, is going old school with the launch of “Machu Picchu,” a brand new map for deathmatch modes. The maze-like map based on the actual Incan ruins forces players to fight for the tactically advantageous high ground. To celebrate the launch of “Machu Picchu,” Project Blackoutplayers will receive an extra 30 percent EXP points until Wednesday, Feb. 8, at 8 p.m. ET / 5 p.m. PT.

In the game, the mercenary corporation Aegis Inc. is developing a new missile in the Machu Picchu ruins of the Peruvian highlands. Reconnaissance from rival mercenary faction, The Corps, tries to intervene in order to stop the missile production. Gamers can choose to take arms for Aegis Inc. or The Corps in a bloody deathmatch over the weapons of mass destruction.

Project Blackout is a free-to-play online FPS that pits players against players in a wide variety of game modes, with fast-paced action, precision shooting, and twitch response times. The dazzling 3D graphics, stereo sound, and camera effects add to the realistic gaming experience.

To join the epic battle between Aegis Inc. and The Corps, register to play for free athttp://www.projectblackout.net. For the latest updates on Project Blackout, fans also can “Like” the game on Facebook at http://www.facebook.com/ProjectBlackout.

Carte announces closed beta date

GamesCampus has announced that Carte, its upcoming trading card game, will begin closed beta testing on February 23.

Carte features five nations, which players can choose from to embark on an epic storyline. Decks are built with 64 cards that offer attack, defense, and utility, plus hero cards that represent important storyline characters for each nation. More features of the game include guilds, PvP, and boss raids.

GamesCampus also publishes Heroes in the Sky and Asda 2.

carte-deck-choice

Carte Gameplay Screenshot

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GAMESCAMPUS’ CARTE ANNOUNCES CLOSED BETA DATE

Carte Builds Momentum Leading To Launch Later This Year!

Sunnyvale, Calif. (January 26, 2012)- Armies, Heroes, Signature Weapons, Storyline Events, all await you in a deck of 64 precious cards and the opportunity is coming soon! Leading online game publisher, GamesCampus.com (www.GamesCampus.com) tipped their hand with new assets and a countdown to closed beta for their first global online trading card game, Carte, due to launch in North America next month. Registration is now open and bonefide card carriers can dash over to http://carte.gamescampus.com and become among the first to experience all of the card-slinging action when Carte enters beta on February 23rd.

Carte is based on a real card game – the most successful trading card game of all time,” said Chris Ahn, Head of Marketing at GamesCampus. “Amazing illustrations bring every card to life, allowing players to build decks that shout their personalities in an unforgettable way.”

Starting in just four weeks, players will have the opportunity to leap into an exquisite world filled with lush story and encompassing lore. Players joining Carte will almost immediately gain a starter deck for each nation, so they can explore both the deck building possibilities and the underlying story expressed through the cards. Each nation in Arcadia has its own heroes, villains, and plots to be unveiled as the game progresses.

The continent of Arcadia is entering the bloodiest conflict it has ever seen, and the battles will play out on the card table of Carte. Each deck is led by a Hero card of the player’s choice, with heroes from the storyline such as the elf Serya Tasdelen or the Evil King Belial available. Players then build a 64-card deck around their hero, with cards representing not only the armies of their nation but also important storyline events or signature weapons.

In coming weeks, GamesCampus will be revealing the epic story that players are immediately pulled into when presented with their very first deck, as well as showing off a sneak peek at the various cards on the official Carte Facebook at http://www.facebook.com/CarteGlobal

Carte: Cogito Ergo Sumis a fast paced global online trading card game. Choose a Hero, build a deck and launch into exciting battles with fierce weapons and allies. Create and master endless strategies with an arsenal of spells and creatures to conquer your opponents. With an easy to learn system coupled with a user friendly interface, Carte is ready for new players as well as grizzled TCG veterans and everything in between.

For more information about GamesCampus.com or Carte, please visit www.carte.gamescampus.com

More game details revealed for Forge of Empires

InnoGames, publisher of Tribal Wars and Grepolis, has revealed new details for Forge of Empires, its next strategy MMO.

Forge of Empires will offer quests that guide players through their most important tasks in building and managing their village, while still allowing players to choose directly how to build, research, or battle. Combat will use a hex-based system, granting players greater movement control in each battle. The research tree will let players explore historical technologies that can add more land, introduce new military units, and allow for more advanced structures.

Closed beta for Forge of Empires is expected to launch in a few weeks.

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Forge of Empires Gameplay Screenshot

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Closed Beta Draws Near For Forge of Empires

New Features Are Unveiled For InnoGames’ Upcoming Strategy Browser Game

Germany, January 26, 2012 – Today leading developer of online games, InnoGames, released additional information regarding gameplay elements in the brand new strategic browser game Forge of Empires, just weeks before a closed beta for the title is set to begin.

Players will be guided through the game’s most important tasks via quests that encompass researching new technology, constructing a variety of resource-gathering buildings and tactical battles, but what a player chooses to build, conquer or research is in their hands. All of these important aspects lead towards the game’s ultimate goal: lead a tiny Stone Age village through the various epochs, transforming it into a lavish and sprawling modern city.

In addition to impressive browser game graphics, InnoGames also revealed the combat system for Forge of Empires will be hex-based, allowing players increased control and strategic options for combat, alongside a research tree that moves players through history by discovering the greatest inventions of mankind. These technologies unlock the use of additional land to build upon, stronger military units, and advanced structures that produce a variety of resources.

Building on its experience with successful strategy games Grepolis and Tribal Wars, the company is convinced of the game’s success. “Forge of Empires is InnoGames’ most elaborate in-house production so far”, says Eike Klindworth, Co-founder of InnoGames. “Our requirements in terms of graphics, gameplay and technical quality of the game could not have been higher. As with Grepolis and Tribal Wars, we aim to provide a satisfying and enduring experience for players – the gameplay allows for a huge number of tactical options that will keep even advanced strategists engaged for a long time.”

On www.forgeofempires.com, InnoGames has already posted screenshots and artwork from the game.

With about 75 million registered players, InnoGames is one of the world’s leading developers and providers of online games. The German-based company has scored major successes with games such as Tribal Wars, The West and Grepolis.

Star Supremacy announces War Version update

Star Supremacy has announced details for its next game update, “War Version.”

The update will add two features – Domination War and Alliance War. In the Domination War, alliances who occupy a certain number of fortresses and nodes on a planet will be selected as dominator, rewarding the alliance members and naming the planet after the alliance. The Alliance War will allow alliances to go to war directly with each other, gaining three times the Honor Points from alliance battles against declared enemies.

Star Supremacy will also hold an Alliance recruiting event until February 7, rewarding bonus items to alliances who recruit a certain number of members and those that reach certain levels.

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Star Supremacy Gameplay Screenshot

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Star Supremacy New Expansion, War Version, Launches Next Month!

Suzhou, China – January 26, 2012 – Star Supremacy’s next expansion since “Colony Starship”, which was released early this month, will be “War Version”. The new War Version will bring new features to the game, Domination War and Alliance War. To prepare for this expansion, Barbily will be launching an Alliance Recruiting event.

More information below:

Soon, in the next month, Star Supremacy will launch its newest expansion update: the new War Version! It is now still under development but there are two main gameplays that we would like to share with you.

1. Domination WarAfter occupying certain numbers of nodes and space fortresses on a planet, an alliance will be selected as the dominator of this planet. The planet will be named after this alliance. Mysterious rewards will be sent to every member of the alliance.

2. Alliance War

In this feature, alliances are allowed to declare wars on other alliances. Members of alliances get 3 times the Honor points from any battle if the alliances they are in are in Wars. More unique and powerful items will be added in the Honor shop and only Honor points can be used to buy these items.

Military ranking will be applied to Ships’ attributes. Thus, the highest ranking, General of the Air Force, will be no longer appearing as just an eyes-catching title.

In order to get ready for this new War Version expansion, we will launch the “Alliance Recruiting” event. Hope that more and more alliances, no matter old and new, will rise up and join the Star Supremacy War!

Event Rule

During server time 20th Jan to 7th Feb 2012, any old and new alliances members and leaders will receive free bonus items as long as their alliances reach the following requirements:

Old Alliances (which are created before 00:00 20th server time) If…

->Alliance level reaches 10

->Has over 40 alliance members

Alliance members will receive

->Adv Trade Token X 1

->Large Resource Card X 3

Alliance leader will receive

Level 60 pink weapon —- Sonic Cyber

New Alliances (which are created during server time 20th Jan to 7th Feb 2012) If…

->Has over 30 alliance members

->Every member is over level 15

Alliance members will receive

->Adv Trade Token X 1

->Large Resource Card X 3

Alliance leader will receive

->Adv Trade Token X 2

->Titanium Chest X 2

->5.000.000 Credits

Star Supremacy New Expansion, War Version, Launches Next Month!

Suzhou, China – January 26, 2012 Star Supremacy’s next expansion since “Colony Starship”, which was released early this month, will be “War Version”. The new War Version will bring new features to the game, Domination War and Alliance War. To prepare for this expansion, Barbily will be launching an Alliance Recruiting event.

More information below:

Soon, in the next month, Star Supremacy will launch its newest expansion update: the new War Version! It is now still under development but there are two main gameplays that we would like to share with you.

1. Domination War

After occupying certain numbers of nodes and space fortresses on a planet, an alliance will be selected as the dominator of this planet. The planet will be named after this alliance. Mysterious rewards will be sent to every member of the alliance.

2. Alliance War

In this feature, alliances are allowed to declare wars on other alliances. Members of alliances get 3 times the Honor points from any battle if the alliances they are in are in Wars. More unique and powerful items will be added in the Honor shop and only Honor points can be used to buy these items.

Military ranking will be applied to Ships’ attributes. Thus, the highest ranking, General of the Air Force, will be no longer appearing as just an eyes-catching title.

In order to get ready for this new War Version expansion, we will launch the “Alliance Recruiting” event. Hope that more and more alliances, no matter old and new, will rise up and join the Star Supremacy War!

Event Rule

During server time 20th Jan to 7th Feb 2012, any old and new alliances members and leaders will receive free bonus items as long as their alliances reach the following requirements:
<!–[if !supportLineBreakNewLine]–>
<!–[endif]–>

Old Alliances (which are created before 00:00 20th server time) If…
<!–[if !supportLists]–>Alliance level reaches 10
<!–[if !supportLists]–> Has over 40 alliance members

Alliance members will receive
<!–[if !supportLists]–> Adv Trade Token X 1
<!–[if !supportLists]–> Large Resource Card X 3

Alliance leader will receive
Level 60 pink weapon —- Sonic Cyber <!–[if !vml]–><!–[endif]–>

New Alliances (which are created during server time 20th Jan to 7th Feb 2012) If…
Has over 30 alliance members
<!–[if !supportLists]–>Every member is over level 15

Alliance members will receive
<!–[if !supportLists]–>Adv Trade Token X 1
<!–[if !supportLists]–>Large Resource Card X 3

Alliance leader will receive
<!–[if !supportLists]–> Adv Trade Token X 2
<!–[if !supportLists]–> <!–[endif]–>Titanium Chest X 2
<!–[if !supportLists]–> <!–[endif]–>5.000.000 Credits